Help on special effects

hello, so I want to make different special effects for special abilities made from baseParts

however I don’t know how to go about doing them where they are local for everyone and also have the ability to manipulate the parts in the effect in an efficient manner

i would appreciate help on this topic

Could you please provide an example?

ok, suppose I want to create a fireball right, and I want to create a pulsing part effect that represents the fire effect itself, how would I go about scripting that properly in a way that wouldn’t give me a problem when making more effects later

You could have an attribute for each part called “SpecialEffect” and assign the respective effect for them later on

i can help you :slight_smile:

Doryisafish Module.rbxm (3.3 KB)

I didn’t really need a whole model but thanks, I appreciate it

judging from looking at it, it’s actually pretty easy to do

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