hello, so I want to make different special effects for special abilities made from baseParts
however I don’t know how to go about doing them where they are local for everyone and also have the ability to manipulate the parts in the effect in an efficient manner
ok, suppose I want to create a fireball right, and I want to create a pulsing part effect that represents the fire effect itself, how would I go about scripting that properly in a way that wouldn’t give me a problem when making more effects later