So, I’ve made a script that checks for players’ teams from a table, But is there a way to check specifically for values that are set to true?
local table = {
["Team1"] = true,
["Team2"] = false
}
for i, v in pairs(game.Players:GetChildren()) do
game.Workspace.Part.ProximityPrompt.Triggered:Connect(function(plr)
if table.find(table, plr.Team.Name) then
print("Player team is set to true...")
else
print("Player team is set to false...")
end
end)
end
I assume the tables name is only for the code example, as making variables with the same names as existing globals is probably not very good.
Also, Aren’t you doing what are you are describing in
if table.find(table, plr.Team.Name) then
print("Player team is set to true...")
else
print("Player team is set to false...")
end
```?