You can write your topic however you want, but you need to answer these questions:
What do you want to achieve?
i want to like have accurate raycast to a cursor in the middle of the screen for
mobile players on third person
What is the issue?
i tried raycasting from the screen to get a position so the hitscan gun can shoot,
but the ray isnt accurate to the cursor’s position
What solutions have you tried so far?
i tried adding “camera.Cframe * CFrame.new” but it doesnt work and
honestly i dont know any more way to “fix” this issue i have
2 Likes
Hi, you want to have the position of the frame like this ?:
Try this script:
--[[ Local Script ]]--
local RunService = game:GetService("RunService")
local Camera = game.Workspace.CurrentCamera
local Frame = script.Parent
local part = Instance.new("Part")
part.Parent = game.Workspace
part.Anchored = true
part.Size = Vector3.new(2, 2, 2)
part.Color = Color3.new(1, 0, 0)
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {part}
RunService.RenderStepped:Connect(function()
local position = Frame.AbsolutePosition
local size = Frame.AbsoluteSize
local unitRay = Camera:ScreenPointToRay(position.X + size.X/2, position.Y + size.Y/2)
local raycastResult = game.Workspace:Raycast(unitRay.Origin, unitRay.Direction * 1000, raycastParams)
local frameWorldSpace = raycastResult and raycastResult.Position or unitRay.Origin + unitRay.Direction * 1000
part.Position = frameWorldSpace
end)
If you want just have the position of the frame and not the part following, just delete “local part” and others! (sorry for mistakes, im french)
2 Likes
oh, sorry for the late “solution” thing i didnt actually think someone would give me one, ive scrolled around devforum and found 2 and i thought of doing it.
you, sir. are a life saver. thank you
1 Like
system
(system)
Closed
November 30, 2023, 11:28am
#4
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