As we all know, Roblox’s collisions with custom meshes aren’t amazing and can be inaccurate. I’m creating something that needs accurate collisions for a circular hole but I cant seem to get anything to work. Any ideas? Thanks :3
yes but then you make those parts invis then use the union and then put it there with no collision then when the player jump down they will think it parfect collision
Hmmmm… maybe not. Now i have 841 individual parts to make up this collider, not including some more I’ll add later. Is there any other way to do this or any way to bring down the number of parts? (I should also add that these will all be moving slightly) :<
Roblox’s base parts have perfect collision since they’re part of the engine. The best collision you can get is using PreciseConvexDecomposition in the CollisionFidelity property.