I have an open world game I’m working on, and I’m trying to implement a saving and loading system. I’ve got it mostly working except for the terrain. When I try and read the terrain voxels, Studio freezes up. I don’t understand why this is happening or how to fix it. I have tried to use actors for parallel lua but it has the same result.
I got it working! Turns out I just needed a small delay between reading each chunk - it would make sense that reading tons of chunks at once would lag.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.