Help recreating an effect

You must use a negative color value, not brightness; you must also use Future lighting technology

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Works, mostly. The texture of the ground kind of interrupts the effect but I’m getting way closer to my goal

It’s worth noting that the effect will look more clean when a player is closer to the light


not any better :sob:

I can try setting everything to SmoothPlastic once the event occurs to attempt to achieve the effect.

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I don’t think that’s it. The grass keeps its texture.

Looks like some kind of fog to me, but in reverse.

I’d assume a pointlight with the brightness set to NaN on Future.

get rid of the atmosphere and set the fog color to something like [5100000, 5100000, 5100000], then set the fog end and start to 100.