Help recreating an effect

You must use a negative color value, not brightness; you must also use Future lighting technology

Works, mostly. The texture of the ground kind of interrupts the effect but I’m getting way closer to my goal

It’s worth noting that the effect will look more clean when a player is closer to the light

not any better :sob:

I can try setting everything to SmoothPlastic once the event occurs to attempt to achieve the effect.

I don’t think that’s it. The grass keeps its texture.

Looks like some kind of fog to me, but in reverse.

I’d assume a pointlight with the brightness set to NaN on Future.

get rid of the atmosphere and set the fog color to something like [5100000, 5100000, 5100000], then set the fog end and start to 100.