Ok so this is kind of a scripting support question as well but it’s also art design so yeah.
Recently, I’ve been messing with stuff in studio to try and find an art style for my game. I really liked the rim lighting in Pokemon Sword and Shield. , so I am trying to create a similar effect in Roblox but there are a few things that went wrong in the process.
- What is the issue? Include screenshots / videos if possible!
I ended coming to the conclusion that the best lookalike would probably be to copy characters and make a forcefield material version of them to put on top of them like this:
but I have to deal with quirks like the forcefields animation on mesh parts with textures and also generally not having an idea of how they work with meshparts. I also wanted to make it so your character looks like this as well when they spawn in game but I have to create new motor 6ds for that and the color is off.
I’m not sure wether I would be better off finding another method to use or if there are some hacks to make it look better.