Help removing feature

Hello!

I have recently been getting help from some very kind developers to help fix some errors in my system. However, i have this really annoying feature where it gets the items from a different script. Can anyone help me get the items from the replicated storage module script?

Replicated Module: Where i want to be able to customize the items


local MerchantHandler = {}

local Player = game.Players.LocalPlayer

local LeaderstatsFolder = Player:WaitForChild("leaderstats")
local BoostsFolder = Player:WaitForChild("Boosts")

MerchantHandler.PotionPurchaseCooldown = 3600 -- (3600 = 1 Hour),  (86400 = 1 Day)

MerchantHandler.Items = {

	---/// CHANGE TITLE TO POTION NAME

	["Potion1"] = {Potion = BoostsFolder["Gem Potion"], Time = 30, Image = "rbxassetid://15434984615", Title = "Gem Potion", MaxPurchase = 1,  Purchased = 0, Price = 12, Currency = LeaderstatsFolder:WaitForChild("Taps")},
	["Potion2"] = {Potion = BoostsFolder["Super Lucky"], Time = 60, Image = "rbxassetid://15434984615", Title = "Super Luck Potion", MaxPurchase = 2,  Purchased = 0, Price = 24, Currency = LeaderstatsFolder:WaitForChild("Taps")},
	["Potion3"] = {Potion = BoostsFolder["Extra Lucky"], Time = 90, Image = "rbxassetid://15434984615", Title = "Luck Potion", MaxPurchase = 3,  Purchased = 0, Price = 36, Currency = LeaderstatsFolder:WaitForChild("Taps")},

}

function MerchantHandler.CreatePotionPurchaseFrame(name)
	local Template = script.Parent:WaitForChild("Potion1"):Clone()
	local gui = Player.PlayerGui:WaitForChild("Main"):WaitForChild("TravellingMerchant")

	Template.Name = MerchantHandler.Items[name].Title
	Template.Icon.Image = MerchantHandler.Items[name].Image
	Template.PotionName.Text = MerchantHandler.Items[name].Title
	Template.Purchased.Text = MerchantHandler.Items[name].Purchased.."/"..MerchantHandler.Items[name].MaxPurchase
	Template.PriceLabel.Text = MerchantHandler.Items[name].Price.." "..MerchantHandler.Items[name].Currency.Name

	Template.Parent = gui:WaitForChild("Main"):WaitForChild("Container")

	Template.BuyButton.Button.MouseButton1Click:Connect(function()
		game.ReplicatedStorage:WaitForChild("Merchant").PotionPurchase:FireServer(name)
	end)


end

return MerchantHandler

Server Module: Thing i want removed

local MerchantHandler = {}


function MerchantHandler.GetItems(player)

	local LeaderstatsFolder = player:WaitForChild("leaderstats")
	local BoostsFolder = player:WaitForChild("Boosts")
	local Items = {

		["Potion1"] = {Potion = BoostsFolder["Gem Potion"].Value, Time = 30, Image = "rbxassetid://15434984615", Title = "Gem Potion", MaxPurchase = 1,  Purchased = 0, Price = 12, Currency = LeaderstatsFolder:WaitForChild("Taps")},
		["Potion2"] = {Potion = BoostsFolder["Super Lucky"].Value, Time = 60, Image = "rbxassetid://15434984615", Title = "Super Luck Potion", MaxPurchase = 2,  Purchased = 0, Price = 24, Currency = LeaderstatsFolder:WaitForChild("Taps")},
		["Potion3"] = {Potion = BoostsFolder["Extra Lucky"].Value, Time = 90, Image = "rbxassetid://15434984615", Title = "Luck Potion", MaxPurchase = 3,  Purchased = 0, Price = 36, Currency = LeaderstatsFolder:WaitForChild("Taps")},

	}

	return Items
end


return MerchantHandler

Server Script

local mod = require(game:GetService("ServerStorage"):FindFirstChild("MerchantItems"))
local Remote = game:GetService("ReplicatedStorage"):FindFirstChild("Merchant").PotionPurchase


Remote.OnServerEvent:Connect(function(Player, purchaseThis)
	local Items = mod.GetItems(Player) -- Use mod.Items directly
	local info = Items[purchaseThis]
	local statsValue = Player:WaitForChild("Boosts"):FindFirstChild(info.Title)
	if not statsValue or not info then warn("No Boost or info")  return end
	local price = info.Price
	local currency = info.Currency

	if currency.Value >= price then
		currency.Value -= price
		statsValue.Value += info.Time
	end
end)

Thanks!