imdaros
(imdaros)
December 6, 2022, 10:53pm
#1
So I have an issue where my Zombie would rise up at a certain distance to the player,
The zombie’s animations and looks are client side, the movement is server sided and is just the Humanoid Root Part.
There is no code to suggest the Zombie move upward, all there is a basic :MoveTo nearest player code, any help would be appreciated.
Here is a video to assist:
perhaps the client becomes networkowner of the npc? i would try setting the netw to nil and experiment i dont see a real reason that it should jump up maybe theres an invisible part attached to the zombie?
imdaros
(imdaros)
December 6, 2022, 11:27pm
#3
Even then, I forgot to mention, the model and everything on the client has Collisions off,
Try calling BasePart:SetNetworkOwner()
with no parameters.
imdaros
(imdaros)
December 6, 2022, 11:50pm
#5
Both responses fixed it. Thank’s @Juicy_Fruit and @SubtotalAnt8185 !
system
(system)
Closed
December 20, 2022, 11:50pm
#6
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