So I’ve reverted all GUI in my games’ Zindexbehaviors to “Global”, which afterwards lots of UI elements began to overlap each other.
Since Roblox automatically sets created Gui to “Sibling”, I only now realized UI for lower-end devices become more pixelated and decompressed after one of my game-testers reported this to me.
I was wondering if there is an easier way to set Ui elements (imagelabels, textlabels, etc.) back to original looks before setting the MainGui’s behavior to zindex.