Help reverting Ui to original zindex

So I’ve reverted all GUI in my games’ Zindexbehaviors to “Global”, which afterwards lots of UI elements began to overlap each other.

Since Roblox automatically sets created Gui to “Sibling”, I only now realized UI for lower-end devices become more pixelated and decompressed after one of my game-testers reported this to me.

I was wondering if there is an easier way to set Ui elements (imagelabels, textlabels, etc.) back to original looks before setting the MainGui’s behavior to zindex.

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