Hello, I made a KeyBind system and it works perfectly but it doesn’t save after leaving, I don’t know how to use data Store at all and all the videos show Instance.New values but my values are held in a folder in the local player, any help how I could save a bunch of string values?
You can’t save client values, because the server can’t read them. I suggest you use a remoteevent and send the Key to save to the server and put it in a folder inside of the player so you can save the Keys after the player leaves.
Send something like this to a remote
local RemoteEvent -- Remote here
RemoteEvent:FireServer("Key", Enum.KeyCode.E.Name)