Hi! How do I data store for particle emitters? The particle emitter is parented to upper torso of the character. How would I make it to data store so that when they player leave and back they will still be having the particle store on their upper torso?
Data store cant save instance but you can save their property as a table for this i recomend you to use datastore2 when you save their data then whenever a player join just put a default emitter but then you change its property with the data store table that was save for the emitter
When the player leaves, make a loop to add properties of the emitter to a table and add in their values then save it. When a player joins, load the table make a loop again and then set the properties of the emitter from the table.
If you are saving the asset ID, just save the value for each player, and load it in every time they join.