This post is in reference to one of my last posts here . What we decided to do was to change up our original code a little bit and we are now making it so when you take the Cash, instead of walking 550 studs away you must instead drop off the cash to be awarded it in the leader stats. (I would recommend looking at my last post lol)
The new problem we are having now is that once you walk up to the brick that awards you the cash at the drop off, it is not awarding you the cash nor getting rid of the GUI that says how much cash you have. Here is the updated code:
local function onTouch(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if script.Parent:FindFirstChild(hit.Parent.Name) then
return end
local Player = game.Players:FindFirstChild(hit.Parent.Name)
game.ReplicatedStorage.NameCheck:FireClient(Player)
game.ReplicatedStorage.NameCheck.OnServerEvent:Connect(function(Player, Name)
playerName = Name
print(playerName .. Name)
end)
playerName = hit.Parent.Name
local part = Instance.new("Part")
part.Parent = script.Parent
print(playerName)
part.Name = hit.Parent.Name
part.Position = script.Parent.Position
part.Transparency = 1
script.Parent.Parent.Bills.Bank.Value = true
end
showGui()
end
function showGui()
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Team == game:GetService("Teams").Police then
local clone = game.ReplicatedStorage.BankRob:Clone()
clone.Parent = player.PlayerGui
end
end
end
function robberCheck(hit)
if hit.Parent.Name == playerName then
endFunction()
end
end
function endFunction()
if game.Workspace.Monet.VaultEnter:FindFirstChild(playerName) then
local part = game.Workspace.Monet.VaultEnter:FindFirstChild(playerName)
part:Destroy()
end
disTanceText2 = 0
local Player = game.Players:FindFirstChild(playerName)
Player.leaderstats.Cash.Value = Player.leaderstats.Cash.Value + Player.robInfo.cashTaken.Value
Player.robInfo.cashTaken.Value = 0
Player.PlayerGui.BankGui.Main.Visible = false
playerName = ""
--script.Parent.Parent.Bills.CoolDown.CoolDownStart:FireClient(Player)
end
script.Parent.Touched:Connect(function(hit)
if script.Parent.Parent.Bills.Bank.Value == true then
return end
script.Parent.Parent.Bills.Bank.Value = true
onTouch(hit)
end)
script.Parent.Parent.DP.Touched:Connect(robberCheck)
I hope one of you out there can decipher this and help us get back on track with our bank lol