I am trying to make a step system through a module script to work with a client gui. Trying to carry the step number I am on from the module script to the gui the fireclient remote event system but i don’t know exactly how to send the info. I am doing as instructed ( Event:FireClient(player, step)). The gui runs but i do not believe the info variable is working. Currently I am trying to change the text of a text label. If i get rid of using the step information the text label will change to the desired string. But if i use a if step == 1 line the text label wont run. I will also be carrying more info for the game to work so i need to fix this FireClient Variable info transfer.
here is my code
module script:
local GamePlay = {}
ReplicatedStorage = game:GetService(“ReplicatedStorage”)
gPlayEvent = ReplicatedStorage.GamePlay
comIntfcEvent = ReplicatedStorage.ComInterface
function GamePlay.StartOn(player, pId)
print(“Start Module”)
step = 1
local plyrNme = player.Name
while wait(0.01) do
print(“start loop”)
if step == 1 then
print(“start step 1”)
local stepInfo = step
comIntfcEvent:FireClient(player, step)
print(" after fire client")
wait(5)
step = 2
elseif step == 2 then
print(“start step 2”)
comIntfcEvent:FireClient(player, step)
end
end
end
return GamePlay
Player Gui Script
local Players = game:GetService(“Players”)
ReplicatedStorage = game:GetService(“ReplicatedStorage”)
gPlayEvent = ReplicatedStorage.GamePlay
comIntfcEvent = ReplicatedStorage.ComInterface
local guiLocation = script.Parent
local abilityGui = guiLocation:WaitForChild(“AbilitiesGui”)
local comIntfc = abilityGui.ComIntfc
function comIntfcOn(player, step)
print(“Player gui”)
if step == 1 then
print(“in if step 1”)
comIntfc.TextLabel.Text = "Greetings "
print(“after text label”)
elseif step == 2 then
comIntfc.TextLabel.Text = “Ready to battle!?”
end
end
comIntfcEvent.OnClientEvent:Connect(comIntfcOn)
Thanks for the Help!