Today I have been trying to set the cframe for a bone to a world cframe for my viewmodel, but when I run the game the view model disappears, If anyone knows the issue that would be helpful. Thanks
Could you elaborate a bit the post please?
We don’t know what’s NewCFR.
local cfRH = VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
local NewCFR = (Cam.CFrame*CFrame.new(cfRH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfRH:ToEulerAnglesXYZ())
I solved this by removing the inverse and instead doing CFrameAngles to fix it
