Help! Should I make "pixelated" clothing, or "anti-aliased" clothing? (Classic clothing)

(Optional to read) How I ended up making this post.

I’ve just recently began uploading original clothing I’ve made for others to buy. Though, while advertising it, I had encountered one customer mention to me that my clothing was “low quality.” What they were referring to was my clothing being “pixelated,” or in other words, without being “anti-aliased.” I felt the need to explain why I made that design choice, but as they’ve never used any photo-editing software, it fell on deaf ears. This had me wondering if people liked clothing that used anti-aliasing instead, or whether it didn’t matter at all.

On the left is with anti-aliasing, on the right is without anti-aliasing.
Example
Here’s a couple more examples:

with anti-aliasing

without anti-aliasing

My question is, what do you look for when creating/purchasing classic clothing? I want to get a somewhat general idea of what others may think. This will affect how I make clothing in the future.

  • I ONLY like anti-aliased clothing. (smooth lines)
  • I ONLY like pixelated clothing. (rigid lines)
  • I just buy clothing that I like, it doesn’t matter to me.

0 voters

2 Likes

i would leave the choice up to you. whichever one is easier, and if you want to earn fat stacks or not.
i’m guessing roblox users prefer anti-aliased clothing over pixelated clothing because it looks more… cleaner to them, so keep that in mind

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I’m not expecting much more of a response to this post, and I’ve made my decision on how I’ll be making clothing moving forward. For complex designs, using anti-aliasing is a hassle. Therefore, I will be using pixels (without anti-aliasing), and create a duplicate layer in which it blurs those same pixels that results in an effect I like a lot. I get the best of both worlds with this technique, though I believe I’ve seen this before on other users’ clothing. It’s not a ground breaking discovery, but I’m happy to have found a solution to my own problem.

As for the votes on the poll, it went about as expected. Hopefully I can get a couple more voters to give a more clearer answer, but it appears I already have one. Thank you all for the insight, and yes, this self-reply serves as a way to momentarily bump this post back to the top.

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There’s ways to do it without doing it manually. I don’t know which software you are using, but if you slightly resize it then resize it back, there’s the option for it to add antialiasing.

The only way I was able to achieve this was by blurring the layer with tools given by the program. I normally use paint.net, though if I intend to use clipping masks for really complex designs that would otherwise be more time consuming, I use software such as Medibang. As of recent however, I’ve been testing out Krita, as well.

If you could further elaborate on how you achieve what you had explained to create antialiasing, that’d be helpful, and useful. You said “option,” which I assume means a pop-up appears? I’m curious to hear more, thanks.

I use Gimp. The option is in the sidebar. You can probably just use a non-pixelated brush as well.