example of what i want to achieve: Reference
I would like to know if anyone has experience to make spark particle (more or less the math behind it)
The particles are not handled by roblox physics they are indeed using their own math and run in renderstepped loop, I’ve tried searching something like that in google but found no results (most of the results were in preexisting engines coded in)
I made a module that can simulate particles. They use their own physics. Sadly they don’t use parts mesh for collisions (they use box) because there isn’t a good collision api.
Here it is Collideable Particles Module [Self Collisions Update V3.2]
It is goodly optimized. If your game doesn’t contain many heavy scripts, you will be able to simulate even 1000 particles.