Recently, I have noticed an issue wthin my game. It was lagging… It began to lag after I began placing my Clover models around. (Transparent Parts with Decals) and my Clover model looks like this:
Its all parts and decals. So to decrease the amount of Instances in my game, I decided to convert it to a mesh to make it MUCH less laggier for the player. So I did that… I exported it as an OBJ and got this result:
At this point, I thought… “So Far so good.” Until I realized I needed to add a texture… I added a clover texture and got this:
It looks horrendus! I also want it to look just like It did in the model. How can I make a texture for the mesh? (And it will look the exact same as when it did in the model)
Try actually modeling a clover patch rather than blocks, then texturing the clover patch using UV maps. Then, export the mesh to studio, and upload the texture you made in Blender to the texture of the mesh in Roblox.
I just understood the error (I read wrong) It is not enough to export and re-import to properly reduce the number of triangles. You have to create two planes on blender, one for the stem and the other for the leaves, as you had done before
something like that, there you will have really optimized clovers