Help to make a tween star while another is still playing

how can i make tween be able to play while tween 1 is still playing?
and vice versa

local img = script.Parent.Parent.Frame
local ts = game:GetService("TweenService")

local TI = TweenInfo.new(.2,Enum.EasingStyle.Linear, Enum.EasingDirection.InOut,0,false,-1)

local Tween = ts:Create(img, TI, {Position = UDim2.new(0.5, 0,-1, 0)})
local Tween1 = ts:Create(img, TI, {Position = UDim2.new(0.5, 0,0.5, 0)})


script.Parent.MouseButton1Click:Connect(function()

	Tween1:Play()





end)	

I’m pretty sure that Tween1:Play() does not yield, so you should just be able to add Tween:Play() after Tween1:Play()

They might be asking about how they would go about tweening a tween on the same thing which is not possible due to the fact that TweenService will respect the tween until it is done before playing another

Tweens run in their own thread of execution, so playing one tween will not delay the playing of another (unless you attempt to tween the same properties of a single instance in two or more tweens).

that just make the frame stay at it’s current position

ues i mean like that because if you do it with mouse enter and mouse leave the second tween start by stopping the other one but i don’t know how to do it with mousebutton1click

You could make a toggle type thing? Check if a bool is true, if not do the opposite like hiding the UI?

local img = script.Parent.Parent.Frame
local ts = game:GetService("TweenService")

local TI = TweenInfo.new(.2,Enum.EasingStyle.Linear, Enum.EasingDirection.InOut,0,false,-1)

local Tween = ts:Create(img, TI, {Position = UDim2.new(0.5, 0,-1, 0)})
local Tween1 = ts:Create(img, TI, {Position = UDim2.new(0.5, 0,0.5, 0)})

local tr = true

script.Parent.MouseButton1Click:Connect(function()

	if tr then 
		Tween1:Play()
		tr = false
	else if not tr then
			Tween:Play()
			tr= true
		end
	end

end)	

it works thank you very much!!


for anyone wandering this is what it looks like

local button = script.Parent
local img = button.Parent.Frame

local tweenService = game:GetService("TweenService")

local tweenInfo = TweenInfo.new(.2,Enum.EasingStyle.Linear, Enum.EasingDirection.InOut,0,false,-1)

local tween = nil
local goal = nil
local toggle = false

button.MouseButton1Click:Connect(function()
	if tween then
		tween:Cancel()
		tween = nil
	end
	
	goal = if toggle then {Position = UDim2.fromScale(0.5, -1)} else {Position = UDim2.fromScale(0.5, 0.5)}
	tween = tweenService:Create(img, tweenInfo, goal)
	tween:Play()
end)

You may want to use In or Out for the EasingDirection.

If the topic is solved, you should mark a solution so others know what the solution was. I’m not quite clear on who solved this but mark who helped you so others know. Thanks