Hello, I have 2 animations, 1st is a animation of your character jumping and holding to a ledge, the 2nd is the idle animation of your character hanging onto the wall, how would I make it where once the jump stops it smoothly goes into the idle without teleporting your character back to the ground and then back to the Animation
script.Parent.Triggered:Connect(function(player)
player.Character.HumanoidRootPart.CFrame = script.Parent.Parent.CFrame
local Humanoid = player.Character.Humanoid
local Jump = script.Jump
local Idle = script.Idle
local JumpAnim = Humanoid:LoadAnimation(Jump)
local IdleAnim = Humanoid:LoadAnimation(Idle)
JumpAnim:Play()
JumpAnim:AdjustSpeed(0.6)
game:GetService("ReplicatedStorage").Climb:FireClient(player)
JumpAnim.Stopped:wait()
IdleAnim:Play()
JumpAnim:Stop()
print("Finished")
end)
as u see there’s a unsmooth change between the 2 animations, any help?