I’m trying to change the lighting of the game locally so only the players client is affected, but my script only works for one part at a time. I’ve tried to group the “SkyChanger” parts in the workspace and create a table and run with that but then my script does nothing but doesn’t error so I don’t know what’s wrong with it.
local Lighting = game.Lighting local SkyFolder = game.ReplicatedStorage.Lighting local debounce = false local part = game.Workspace:WaitForChild("SkyChanger") part.Touched:Connect(function(touched) if touched.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(touched.Parent) if player then if player == game.Players.LocalPlayer then if debounce == false then debounce = true game.Lighting:ClearAllChildren() task.wait(0.5) local getSky = SkyFolder:FindFirstChild(part.Selection.Value) for i, v in pairs(getSky:GetChildren()) do local cloneSky = v:Clone() cloneSky.Parent = game.Lighting end task.wait(5) debounce = false end end end end end)
This is the version of my script that actually works, however obviously it will only work for the 1st “SkyChanger” part found in the workspace. Any tips on making this script work for multiple parts? (Sorry i’m new to scripting)