Why???
What’s your problem exactly? Are you trying to tween, lerp, etc the door? Or is it just unanchored?
Im trying to make a push door with hinge constraint
It would’ve been better for you to explain that in the original post. Think your problem is your constraint is flipped around. I’m not 100% sure about constraints but I think possibly rotating it might work.
Fixed that… but why is it so glitchy?
Possibly because you need to create a no collision constraint between the frame and door… or make one cancolllide false
Also to make it lighter change the custom physical properties… I just typically turn all the weight stuff to 0 and it works fine
Wdym by “weight stuff”?
Like… idk what ur talkin abt
Cool, and how might I do that???
Also, Ive noticed that if you leave the game running for like 1m the door suddenly becomes less laggy.
Also, how can I make it so that the player doesn’t try to climb the door?
The density, elasticityweight, and frictionweight…
For creating no collision constraints its as simple as inserting on into your part 0 and then selecting inside of it your part 0 and part 1… also just making the frame can collide false would work…
For climbing the door a simple solution is adding in an invisible part. You could use a constraint to keep it in line with the door. I would suggest doing this by making the visual door can collide false and only there cosmetically, removing the climbing, and then to constraint it to the functional part. (You’d need to move the other constraints to it though.
I have springs opening and closing the door, but what stats should I give them?
Ideas regarding the post above???
I think watching a tutorial say, one on constraints, if not specifically about special constraint stats could help. I’m not that familiar with springs.