Yeah. Would love to, cause take a look at this:
local message = "Oh, the mortal I've been hearing about!"
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(3)
local message = "Ooohoohooo!"
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
script.Parent.merp:Play()
TextLabel.Text = string.sub(message, 1, i)
wait(3)
local message = "So you've managed to crawl into my lair, hm?"
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
wait(2)
script.Parent.merp:Play()
TextLabel.Text = string.sub(message, 1, i)
wait(2)
local message = "How deeelightful!"
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
script.Parent.merp:Play()
TextLabel.Text = string.sub(message, 1, i)
wait(2)
local message = "But know this, foolish mortal:"
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
script.Parent.EGTheme:Play()
local message = "your journey s here, in the realm of eternal darkness."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(2)
local message = "How amusing it is to watch you struggle and suffer."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
local message = "Your pitiful attempts to challenge me have only led you to your own demise."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(4)
local message = "Your pitiful attempts to challenge me have only led you to your own demise."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(4)
local message = "The time has come, insolent fool.."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(2)
local message = "Prepare yourself, for you are about to face the culmination of my wickedness."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(6)
local message = " This is not a battle for victory or redemption,"
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(5)
local message = "but a cataclysmic clash that shall shatter your very existence. "
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(4)
local message = "Your feeble attempts will be consumed by darkness, your soul seared by damnation."
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(8)
local message = "There is no mercy here, for I am the embodiment of malevolence. "
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(6)
local message = " The final boss fight awaits, and your ultimate demise looms. "
local TextLabel = script.Parent.BillboardGui.MainFrame.Dialogue1
for i = 1, #message do
TextLabel.Text = string.sub(message, 1, i)
script.Parent.merp:Play()
wait(4)
script.Parent.BillboardGui.MainFrame.Visible = false
wait(2)
local newPos2 = part.Position + Vector3.new(0, -5 ,0)
tween2:Play()