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What do you want to achieve? I wanna make a frame that apears when your mouse is behind a specific part/mesh, like the clickdetector mouse icon.
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What is the issue? I tried some but they aren´t efficient at all.
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What solutions have you tried so far? I tried using a clickdetector, but i need to do one for every single tool I make(The game is going to have 20-30 of these parts/meshes!)
You can put all of the parts in a folder. Than when the game runs, loop trough that folder and put everything in a table.
Then, in a RenderStepped event, you check if mouse.Target is equal to one of the items in a table. if so, you make the frame appear.
You’d be better off using mouse.Changed or mouse:GetPropertyChangedSignal(“Target”) instead.