Help will adding spin on my rocket

I tried using RotVelocity,BodyAngularVelocity and all have similar outcomes depending on the direction the rocket is moving in/

This is what I get when handling it from a localscript:

repeat RunService.RenderStepped:Wait()	
	Part.CFrame = Part.CFrame * CFrame.Angles(math.rad(SpinSpeed),0,0)

https://gyazo.com/1ef8e1c52e9208431df18d66025adb80

Hopefully you understand what I mean by the spin effect on the rocket.

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I’m not sure what that has to do with this?

I’m trying to do this using RotVelocity, what you’re telling me doesn’t solve my problem.

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Solved.

(30charlimitedaaaaaaa)

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How so?

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