So, as a challenge, I’m creating a Place Roulette type game. I have ID generation down, I know how to fire the teleport, but all my generated IDs are returning false, even though some of them aren’t. I’m using this function to return whether the int64 I generated is actually a PlaceID or not, since many of them I’m generating are going to be all sorts of different assets. Additionally, if anyone knows, is there a way I can avoid private/restricted access games as well?
function idValidityCheck(id)
local isgame
local success,message = pcall(function()
local gameid = marketplaceService:GetProductInfo(id)
isgame = gameid.AssetTypeID == 9
end)
return success and isgame
end
I’m using this script from @brokenVectors on ScriptingHelpers to check, but I’m not super experienced with MarketplaceService yet. Can anyone help?