Hey!
I have this script here…
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, (Rocket:GetMass() + AddParticle(Rocket):GetMass()) * 196.1, 0.0)
floatForce.Parent = Rocket
local Direction = PositionSend - Handle.Part.Position
Rocket.Velocity = Direction
Reload()
But I have an issue with it.
When the rocket is being fired, its lifetime will always be around 1-2 seconds, that means if I’m firing the rocket to a close position the rocket’s speed will slow down, and if I shoot it to a far location the rocket’s speed will go higher.
I want the rocket to have the same speed at all times… How can I do that?