A game I’m currently working on has a system which lowers the player’s reputation if they killed an other player, I wanted to upgrade it, so when the player who was killed has a reputation below zero (which means they killed players repeatedly), the person who killed that player receives reputation instead of loosing it.
Here’s the already working code which ONLY lowers the reputation by killing players.
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(Character)
Character.Humanoid.Died:Connect(function(died)
local creator = Character.Humanoid:FindFirstChild("creator")
local leaderstats = creator.Value:FindFirstChild("leaderstats")
if creator ~= nil then
print("Creator is not nil")
if creator.Value ~= nil then
print("creator's value is not nil")
leaderstats.Reputation.Value -= 100
end
end
end)
end)
end)
I tried to add a script which would detect if the killed player has a bad reputation, which would result in increasing the reputation of the player who killed them, instead of lowering it. I failed to do that multiple times.
I’m thankful for all the help!