I don’t know how to code or UI, I mostly do modeling and I need a tarkov like inventory system/ looting system with dropping and stacking system. Could you guys help me out?
Maybe some cool GUIs, textures/decals, fully scripted, its not a “quick job”, based on lot of data from a DataStore and inGame data, I insist… lot of work and of course know how to code and build UIs. Having knowledge of all related possible instances and remotes/functions etc…
So, one approach could be,
- Learning to code and build GUIs along with inventory handling, DSS
- or a module/tool idk, I dont know about external stuff
If you are really interested on achieving that, go deep into scripting and GUIs building, theres lot of documentation and tutorials
Thank you, Dev_Peashie.
I know you couldn’t help a lot but I appreciate your effort in responding. It is a hard thing to do, and requires deep knowlege in coding, which I lack at the moment. Once again, thank you for replying.
No problem, Im glad to help, even if its not really helpful xD
Btw I edited my message… idk why I typed AIs instead of GUIs… probably I was sleepy, but, the rest of the message is correct
One approach can be using a huge table of 1 and 0 to see if that space it already occupied.
local mainInventory = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
—-This represents that the mainInventroy has 5x5 stash, and all slots are not being occupied.
local smallRig = {
{0, X, 0, X, 0},
{0, X, 0, X, 0},
}
local gunSlotsNeed = {3, 2}
—- This says that you need at least 3 connected rows of 0s and 2 connected columns of 0s to place this item in your stash.
You can use these 1s and 0s and just playing with it.
Hey there, I’m also trying to make something similar. If the 0’s become 1’s does that mean something is occupying that slot? Thank you
Yea most likely. It’s a quick way to determine if a slot is occupied or not. It’s like a true/false statement but shorter.