Help With AI Script

Basically I have been trying to create an AI script but I haven’t been able to make the AI detect the Players positions changed then change direction to follow it, Assistance is needed.

This is the script:

local pathfindingService = game:GetService("PathfindingService")
local humanoid = script.Parent.Humanoid
local body = script.Parent:FindFirstChild("HumanoidRootPart") or script.Parent:FindFirstChild("Torso") or script.Parent:FindFirstChild("Top Belly")

local change = false
local debounce = false
local bounce = false

local players = {}

function WaitFor(Root, Char)
	body.Touched:Connect(function()
		humanoid.Jump = true
	end)
end


function MoveToPlayer(Root, Char)
	
	
local path = pathfindingService:CreatePath()
	local points = {}
	table.insert(points, body.Position)

	local destination = game.Workspace:WaitForChild("Inc_X"):WaitForChild("Torso").Position
	path:ComputeAsync(body.Position, destination)
	local waypoints = path:GetWaypoints()
	wait(.01)
	if path.Status == Enum.PathStatus.Success then
		for i, p in pairs(waypoints) do
			local pos = p.Position
			
			table.insert(points, pos)
			for i, point in pairs(points) do

				if pos == i then
					table.remove(points, point)
					
					
				else

				end
			end
			
		
		end
	
	
		for point = 1, #points do
			humanoid:MoveTo(points[point])
			humanoid.MoveToFinished:Wait(1)
			WaitFor()
			
		end
	else
		if bounce == false then
			bounce = true
			MoveToPlayer()
			wait(5)
			bounce = false
		end
	
	
	end
	MoveToPlayer()
end

MoveToPlayer()

This is a video of the issue: robloxapp-20200825-2125083.wmv (1.2 MB)

1 Like

We cant help you without you providing code. Also, please upload your video to youtube or embeed it.

just get the property changed signal of where the user goes and base your ai code off of the position…

I removed it cause people don’t reply when the code is too long.

I will give you a huge tip for AI. All AI’s involve sensory. To have an effective AI it needs lots of sensory things. Think of what you do when you play roblox. You listen, you see, you react, you analyze and take courses of action in your head.

Depending on the AI (maybe you want an uber intelligent one), you’ll take different courses. If you’re making a learning AI, a neural network might be wise, and while I’ve not seen one done on roblox, I’d love to see it tried. If you want a basic movement AI, sensors are important.

Think of magnitudes and how roblox players react. If a player is closest to a player and attacking, usually a player attacks them. If they’re already attacking a player, usually they don’t end up switching to a new opponent unless they are in the field of view and can see that they’re being attacked. Otherwise they assume its damage from someone else.

Doesn’t look like you use a lot of sensory in your AI code, so try using more of that.

While I didn’t give you and code, I do hope I gave you some food for thought.

2 Likes

I know how AI work I shortened most of the code so its manageable and shows the main issue, thanks for advice anyway.