I need help with an interaction system. I know how to make interactions but I’m struggling to figure out how to make a lot of interactions turn into a circular frame of interactions.
Here’s an example:
Is it possible to do that automatically by script or would I have to manually do that?
i cant seem to understand what you want to achive here i mean everything is possible with scripting but is it worth it or is it easier to make it manually
i mean i still don’t know what you want to achieve im guessing animations?
use tweenservice first make them how they want to pose and copy the position after that make attribute saying goal as udim2 past the position set the position to 0 now you can script it if you do it through math it will take longer then just manually doing that. after that create new tween with tweeninfo of choice and the goal as {Position = “the obj attribute”} dont forget the instance
Yes, it is possible to create a circular frame of interactions using scripting. You can use the CircleImageLabel GUI object to create a circular layout for your interactions, and then position each interaction around the circle.
Here’s an example script that creates a circular frame of interactions:
-- Define the radius of the circle and the number of interactions
local radius = 100
local numInteractions = 6
-- Define the center of the circle (where the interactions will be positioned around)
local center = Vector2.new(200, 200)
-- Create a CircleImageLabel to serve as the circular layout
local circleLayout = Instance.new("CircleImageLabel")
circleLayout.Position = UDim2.new(0, center.X, 0, center.Y)
circleLayout.Size = UDim2.new(0, radius * 2, 0, radius * 2)
circleLayout.AnchorPoint = Vector2.new(0.5, 0.5)
circleLayout.BackgroundTransparency = 1
circleLayout.Image = "rbxassetid://3570695787" -- replace with your own circle image asset id
circleLayout.Parent = game.Workspace.ScreenGui
-- Create a function to position the interactions around the circle
local function positionInteractions()
local angle = 0
local angleIncrement = 2 * math.pi / numInteractions
for i = 1, numInteractions do
-- Create an interaction button
local interaction = Instance.new("TextButton")
interaction.Name = "Interaction" .. i
interaction.Text = "Interaction " .. i
interaction.Size = UDim2.new(0, 80, 0, 30)
interaction.AnchorPoint = Vector2.new(0.5, 0.5)
interaction.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
interaction.Position = UDim2.new(0.5, radius * math.cos(angle), 0.5, radius * math.sin(angle))
interaction.Parent = circleLayout
angle = angle + angleIncrement
end
end
-- Call the positionInteractions function to create the interactions
positionInteractions()
This script creates a CircleImageLabel to serve as the circular layout, positions it at the center of the screen, and sets the radius and number of interactions. It then creates a function to position the interactions around the circle, and calls this function to create the interactions.
The positionInteractions function calculates the position of each interaction around the circle using the sine and cosine functions and the angle increment. It creates a TextButton for each interaction and positions it around the circle using the calculated position.
You can adjust the radius, number of interactions, and other properties to achieve the desired effect.