Hello, As we all know bodymovers are deprecated but I do have a question. Previously a RocketPropulsion could be placed in a npcs humanoidrootpart in order to have them face an enemy (using the propulsions target value). Now with the new replacements I cannot find anything in there to achieve the same effect, Ive tried allignorientation and its two attachment method but it ends up breaking the NPC to a unacceptable degree. I really wonder if theres a decent solution that doesnt require running some crazy performance costing loop.
Can’t you just use something like
npc1.HumanoidRootPart.CFrame = CFrame.lookat(npc1.HumanoidRootPart.Position, npc2.HumanoidRootPart.Position)
Try AlignOrientation with 1 attachment