There is no way to fix that to my knowledge, the weapon will always stick to the arm. Anyway, you could make a stance animation and play it or add the Motor6D when the animation is supposed to play.
By pausing animation I meant whenever the animation is about to end you would use anim:AdjustSpeed(0) to make it stop moving. So it will make it stop at a specific time.
I don’t quite understand but I will assume you don’t want the hand to move this slow. You can adjust the animation keyFrame to the very beginning of the editor and it should play instantly
Oh, sorry if i wasn’t clear enough. My idea is to make happen the animation without any interpolation. So it moves to the target position directly / instantly.
Or maybe it’s possible to set the C1 of the motor6D with some script to the wanted default position without affecting the animations.
Is that clear enough ? If not, please make me know.
Yes what I said would do that instantly. The KeyFrame at the very beginning is the starting position, meaning there is nothing to animate and it will instantly go there.