When aiming with the weapon, the torso and hands and whatnot are just frozen and don’t move. How would I go about resolving that? I think it has something to do with animation priority, but I’m not sure. I’ve attached a video of exactly what I’m looking for.
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Lower Animation Priority of the animation you are using, or at least dont include the Torso as a vital part of the animation.
If its a regular tool that is being used for the animation, make sure you properly remove the Default Tool Animation within the Animate
script at around Line 400 or so on a function called animateTool()
, as that animation may override parts of the default animations.
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This happens because in your weapon/item animation your rotating/moving the torso and arms, also AnimationPriority, so basically what @DasKairo said…
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it could be that your aiming animation might have only one frames, try making a walking while aiming animation
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