Help with animations of skinned meshes

Hello,

I am not an experienced animator or a character rigging person but I am working on a lil- something for my game and I am experiencing some issues with the animations of the skinned meshes.

The animation does not resemble the one I made using the animation editor and I don’t know how to fix it, hope you people can help me in this regard.

The bunny is supposed to jump in the air but it is not jumping.

Animation made in studio:
https://gyazo.com/a66bbcb7494152b8d30245ec633c4415

End Result
https://gyazo.com/29c617117281e04b014ad63d6dafb7b6

Thanks~

Can I see the Model in the Game Explorer? also I am curious what joint/bone you moved to make the rabbit jump, the issue might be that you are animating the Root bone, not too sure though.

1 Like

Yeah I am animating the root bone, I thought that this might be the problem but I wasn’t sure. Maybe that’s what’s causing this. I have to re-rig the models and try it again.

Yep, this fixed it, thanks for the help :slight_smile: