I’m making it so the arms move in the direction of the camera, but they’re not sticking straight out, instead it looks like you have your hands clasped together. Keep in minds that this is in R6.
Here’s my code:
RunService:BindToRenderStep(child:GetFullName(), Enum.RenderPriority.Camera.Value, function()
--// Child refers to the arm
if child.Anchored then
return
end
local attachmentName = string.format("%s Shoulder", child.Name:split(" ")[1])
local attachment = Torso[attachmentName]
local look = Camera.CFrame.lookVector
attachment.C0 = CFrame.new(Vector3.new(), look)
end)