Help with armour equipping system

i have multiple pieces of armour that are shoulder pads, chestplate, and helmets but im not sure how i could make the peices go to different position on the character like shoulder pads would go on both shoulders and chestpiece would go on torso etc without having loads of different scripts adjusting the position could anyone help me with this? i really need help with this. ive been stuck for a few days now

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You could have multiple invisible parts with cancollide off, then just make the actual armor cframes equal to the cframes of the invisible armor pieces

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i made a system like this a while back, what I did was make object values in the part of what part they should be welded to and i had preset welds in them with the correct positioning. then on equipped i just checked the object value of where the object should be welded to and welded it like that.

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The way I do morph stuff is by having the morph in a main model with its name, then multiple other models named to what it should be welded to.

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The part named “Middle” is the reference to what you’re putting everything on. The part named “Middle” should be set as the PrimaryPart for the models named “Head” and “Torso” so you can find them easier in a script.

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Thank you everyone for your help! it is now working thank you so much!

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Mark your message or one of the others as the answer so others know it’s been solved

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