Ive been reaserching and i have made many scripts about assembly linear velocity. But I want to know if something like this is possible to achieve and how would i do it?
My assembly linear velocity pattern:
see it keeps a steady force then it gets to that 0 point and gravity brings it down.
What i want to make it do instead:
Kind of keeping the force then when it reaches a certain point thats when gravity kinda brings it down
What im doing with assembly linear velocity:
local Duration = 1
local Direction = (Mouse.Hit.Position - Pistol.FirePart.Position) / Duration
local NewBullet = Bullet:Clone()
NewBullet.Position = Pistol.FirePart.Position
NewBullet.Parent = workspace
NewBullet.CanCollide = true
NewBullet.AssemblyLinearVelocity = Direction + Vector3.new(0, workspace.Gravity / 2, 0) * Duration
if anybody knows it would be great. Thanks