So I want a Blue team(“Blue”) to receive blue color weapon (“X”) and Red team (“red”) to receive red weapon and blue team must not receive red weapon and vice versa
it would be a great help if you could give me the script and tell me where to put it
So I want a Blue team(“Blue”) to receive blue color weapon (“X”) and Red team (“red”) to receive red weapon and blue team must not receive red weapon and vice versa
it would be a great help if you could give me the script and tell me where to put it
You mean team-only tools? 
You’re not really supposed to ask people to write scripts on here for you. However, I can explain it to you!
First check out documenation on Player.Team
Since it’s in reference to team color, check Player.TeamColor out as well.
Now for the explanation: You can simply do this by checking which team the player is on at the start of whatever event causes this (new round, etc.). Based on their team, clone a specific weapon (or group of weapons) into their Backpack.
Here’s the script: function teamFromColor(color)
for _,t in pairs(game:GetService(“Teams”):GetChildren()) do
if t.TeamColor==color then return t end
end
return nil
end
function onSpawned(plr)
local tools = teamFromColor(plr.TeamColor):GetChildren()
for _,c in pairs(tools) do
c:Clone().Parent = plr.Backpack
end
end
function onChanged(prop,plr)
if prop==“Character” then
onSpawned(plr)
end
end
function onAdded(plr)
plr.Changed:connect(function(prop)
onChanged(prop,plr)
end)
end
game.Players.PlayerAdded:connect(onAdded) . Place it in the server script service, if you want to assign a tool to a team, place the tool under the team.
yea
please i need 30 letters pls pls
Making a script isn’t needed at all. Just put the tools in the Team object.

function teamFromColor(color)
for _,t in pairs(game:GetService(“Teams”):GetChildren()) do
if t.TeamColor==color then return t end
end
return nil
end
function onSpawned(plr)
local tools = teamFromColor(plr.TeamColor):GetChildren()
for _,c in pairs(tools) do
c:Clone().Parent = plr.Backpack
end
end
function onChanged(prop,plr)
if prop==“Character” then
onSpawned(plr)
end
end
function onAdded(plr)
plr.Changed:connect(function(prop)
onChanged(prop,plr)
end)
end
game.Players.PlayerAdded:connect(onAdded) put it in serverscriptservice. Put your tool in the team.
Please don’t send the same script, just edit your last message. Also, use code blocks.
yes, sorry

its not working i will go with the script
Alright. I’ve made a little script for you.
local Teams = game:GetService("Teams") -- Gets the Teams service
local Blue_Tools = script.Blue -- Blue tools
local Red_Tools = script.Red -- Red tools
game.Players.PlayerAdded:Connect(function(Player) -- When a player joins
Player.CharacterAdded:Connect(function(Character) -- When a player spawns
if Player.Team == Teams.Blue then -- If the player is in the "Blue" team
for i, v in ipairs(Blue_Tools:GetChildren()) do -- For everything in the "Blue" folder
if v:IsA("Tool") then -- If an object is a tool
v:Clone().Parent = Player.Backpack -- Clone the tool and paste it in the player's backpack
end
end
elseif Player.Team == Teams.Red then -- If the player is in the "Red" team
for i, v in ipairs(Red_Tools:GetChildren()) do -- For everything in the "Blue" folder
if v:IsA("Tool") then -- If an object is a tool
v:Clone().Parent = Player.Backpack -- Clone the tool and paste it in the player's backpack
end
end
else -- If the player is in another team
warn("You're not in the Blue/Red team.")
end
end)
end)
Result:
I placed a tool called “Boombox” in the “Blue” folder and I’m in the blue team. Here is the result!