Now, I know how I could attach a single part with a motor6d, but my sword model has multiple parts. I’m unsure of how I should go about attaching this model via motor6ds to my character. Any ideas?
Edit: I attempted to weld the sword with normal welds, then attach it to the torso with one part of it and a motor6d. This is what happens. https://vgy.me/bxNkaJ.gif
So I would like to be able to animate a sword and it’s sheathe. I have the sword welded with Welds, and the primary part of the sword welded to the character’s torso with a motor6d, along with the sheathe (one part.) If I attempt to animate the sword by moving the primary part, it just won’t move. I can move the sheathe in the animation editor, but it’s movements are… really weird. I am trying to capture a gif, but my gif software isn’t working currently.
I don’t understand. I am going to have the sheathe welded via motor6d to the character’s torso, along with the sword. Look at my gif to see what I am trying.
Edit: Just realized the title said back. I just mean to the side of the character’s torso.
Hello, Moon Animation Suite which is made by @xsixx has a really helpful feature that lets you attach swords, guns or basically objects to your rig while animating. This may be what you’re looking for.
Having the same problem as I posted in the gif, with the sword not moving/rotating, when using moon animation suite. And when I create the motor6d weld between the handle and the character, like he does in the tutorial, the sword doesn’t move. All the parts are anchored. Not sure what I’m doing wrong.
In the video, where the gun is bouncing around, that is scripting. But, I need to use motor6ds to make the sword transition smoothly from the sheathe to the character’s hand. I also think I might have fixed the problem of the sword not moving. I was mistaken. The parts are supposed to be unanchored, not anchored.
This can be done exactly the same way for swords. Follow all of the steps exactly, instead of the gun model use a sword model, and attach the sword Handle to the RightHand as stated in the tutorial.