Help with baking textures

I’m posting this on behalf of my friend because he can’t create topics on the forum yet.


Hey, I have a problem with baking a texture. I’m completely new when it comes to this kind of stuff, so I baked the normal/color/roughness textures, then uploaded those textures to Roblox, but then it looked like this (see 1st screenshot), and I have no idea what I did wrong. I watched a couple videos on this, but it seems a bit complicated. I really don’t understand what I’m doing wrong.

1

Asteroid normal:
1

Asteroid roughness:
1
Asteroid color:
1

Try exporting your model after you baked it and then apply the baked textures. Also make sure every surface is selected in your UV map and try messing around with it manually