So I’m makin game basketball game and i have a dribbling system that depends on what key u press and what hand the ball in and this move I’ working on is a move where if the ball ins in ur left hand and u press z it will do one move and if the ball is in your right hand and you press z you do another move. But when I press z and the ball is in my Right hand it’s not working but the move witht he left hand works completely fine. My code is below can someone please help me
local function Iso(Combos,Isoing)
print(Combos)
print(Hand)
if not Character:FindFirstChild("Attach") or not _G.Debounce or not _G.BallDebounce or not CanDribble then return end
Humanoid.AutoRotate = false
Humanoid.WalkSpeed = 0
local Goal = GetGoal(HumanoidRootPart)
Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
Gyro.Parent = HumanoidRootPart
Gyro.CFrame = CFrame.new(HumanoidRootPart.Position,Vector3.new(Goal.Position.X,HumanoidRootPart.Position.Y,Goal.Position.Z))
BVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BVelocity.P = 1820
BVelocity.Parent = HumanoidRootPart
if not Isoing then repeat wait() until (Character.LeftHand.Position - Ball.Position).magnitude < 1 or 1 > (Character.RightHand.Position).magnitude end
_G.Debounce = false
_G.BallDebounce = false
if Combos == "z" then
if Hand == "L" then
BVelocity.Velocity = -(HumanoidRootPart.CFrame.rightVector*6)
Animations.InOutL.KeyframeReached:Connect(function(KeyFrame)
if KeyFrame == "Out" then
BVelocity.Velocity = (HumanoidRootPart.CFrame.rightVector*11)
else if KeyFrame == "In" then
BVelocity.Velocity = -(HumanoidRootPart.CFrame.rightVector*13)
end
end
end)
Animations.InOutL:Play(0.2)
wait(Animations.InOutL.Length)
Animations.InOutL:Stop(0.2)
else if Hand == "R" then print("R")
BVelocity.Velocity = (HumanoidRootPart.CFrame.rightVector*6)
Animations.CrossoverL.KeyframeReached:Connect(function(KeyFrame)
if KeyFrame == "Out" then
BVelocity.Velocity = -(HumanoidRootPart.CFrame.rightVector*13)
Hand = "L"
end
end)
Animations.CrossoverL:Play(0.2)
wait(Animations.CrossoverL.Length)
Animations.CrossoverL:Stop(0.2)
end
end
--else if Combos == "zx" then
--end
end
BVelocity.Parent = nil
Gyro.Parent = nil
Humanoid.AutoRotate = true
Humanoid.WalkSpeed = MoveSpeed
_G.Debounce = true
_G.BallDebounce = true
end```