Help with billboard gui

i have a billboard ui that acts as a “censor” bar to cover a players eyes like this:
image
however at certain angles the effect doesnt work:
(player looks up)


(camera angled down)

(camera looking from the side)

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I don’t think there’s a way to do what you’d like to do with BillboardGui’s. However, you could use a SurfaceGui under a part that is scaled to how you want it. Or, you could just put a part in front of the players face.

I could provide a video of what I mean if that helps.

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basically just the same as putting a black part over their eyes and welding it to the head, it doesnt have the cool effect like the billboard does how it faces the camera. if there were rotation limits on the billboard this would work perfectly

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You can try welding a fully transparent part to the player’s head, then inserting a ParticleEmitter in it, because ParticleEmitters are way more customizable when it comes to how they follow the camera.


Then you would upload the black texture you want to show infront of the player’s eyes, scale it how you want and play with the values shown in the image above to get it to follow the camera how you want. You would also need to change some other values in your particle so it’s locked in place and doesn’t move, grow, shrink…etc. Hope this helps! :wink:

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