And it works! After completely retrying making and parenting it, I realized that I was either misinformed, or I misunderstood something. Sorry if I wasted any of your time, but the issue was that I was parenting them wrong. This entire time, I was the armatures under the cube using the wrong method, because I was selecting the armature first and not the object, and then parenting them. It made it so that it wouldn’t properly interact with the object. But at least it works now.
Again, I am sorry if I may have wasted your time with such a simple issue. Next time when creating a topic, I will do more extensive research on it before making one. But thanks for your help!
As I said before that I fixed it, I didn’t. every bone under the first one exists, but does not show up in the animation editor. So does anyone have any other topics that explain this or fix this?
Hi, I am happy that you figured it out! No, don’t worry you didn’t waste anyone’s time! That’s what the Devforum is here for, to help people with Roblox or anything related to Roblox.
You should mark your post as the solution so people know.
Well, another issue came up now that the bones work. The thing is that the its really only the main bone that shows up and no other bones, despite their being 26. So only one of them loads, heres a picture.
As you can see, there is only one bone out of the 27 in total.
What happens if you try to make around the other bones like you would with an attachment?
Did you apply All Transforms (Ctrl + A) to the mesh before you uploaded it?
So how exactly would I do that? Like what would I press? I’m new and still don’t know how to do tons of stuff.
Wait, never mind. I think I got it. I will try it and see if it works.
Well, I tried it and it didn’t work. Thanks for the suggestion though.