Help With BodyGyro

So, I am currently making a sinking ship game and have a question regarding BodyGyro. This area of development is not my strong suit, and I don’t really have too good of an understanding of how BodyGyro functions. I just sorta played around with it until I got it to work. My issue is that, as the ship sinks and rotates, the lifeboats will maintain their current angle when they’re released from the ship. I know the culprit is the BodyGyro because upon removal, the boat rights itself. How would I go about correcting the leaning of this lifeboat without actually removing the BodyGyro?

I appreciate any help given!

Example:

Do you plan on using the gyro to steer the boat once it is released?

Yes, that’s how it currently functions.

make it so that once the boat goes to a certain point (just above the water probably) the gyro is weak/off but not removed

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That worked, at least better than any other solution I’ve tried. Thanks.

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no prob, hope your game works out