Help with bullet drop

I’m trying to make bullets that don’t drop after they’ve been shot.

I tried BodyVelocitys but I either did it wrong or it doesn’t work due to not being able to shoot up.

Use raycasts to get the path of the actual bullet, and then animate a bullet (anchored) with cframe across that ray. That’s what most games do, in the form of a segmented raycast that simulates bullet drop and penetration.

bullet:GetMass()*workspace.Gravity

that calculation will create a force that’ll counteract gravity for the bullet if its always going upwards (Y axis). put a physics object in the bullet and have a script (or just calculate it before and put it in yourself) to make that the upwards force. the physics object you’d use here is a vectorforce

alternatively, do not calculate the bullet

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