in my module , i wrote so that when the player equips the tool and the copy is in a folder which is parented to the player, it shouldn’t decrease the value but should go to player’s backpack.
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cod for that:
elseif player.Ownedtools:FindFirstChild(toolName) and player.Equipped.Value ~= toolName then
print("h")
for i,v in pairs(player.Backpack:GetChildren()) do
print("A")
if v:IsA("Tool") then
v:Destroy()
print("m")
end
end
local gear = tool:Clone()
print("f")
gear.Parent = player.Backpack
print("c")
return "Equipped"
elseif player.Ownedtools:FindFirstChild(toolName) and player.Equipped.Value == toolName then
print("b")
for i,v in pairs(player.Backpack:GetChildren()) do
print("raid")
if v:IsA("Tool") then
v:Destroy()
print("shadow")
end
end
local gear = tool:Clone()
print("legends")
gear.Parent = player.Backpack
return "Equipped"
end
else
return "error"
end
end
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