Help with camera script

Hello, What I am trying to do is when a player triggers a “ProximityPrompt” it moves sticks there camera to a block and not move but if the player dies it puts there camera back to normal.

I have look on youtube and other places and I cant find any information to help my issues.

I would provide a script but I can’t find anywhere to start the script.

I’m having trouble understanding on what your goal is. What does this mean?

Does this mean that the camera will be fixed to a part?

Yes sorry sometimes I need to understand that I might be able to read it but others wont.

Alright. So, I think that you need to first change the camera type to scriptable, like this:

workspace.CurrentCamera.CameraType = "Scriptable"

but you must do this from a LocalScript.

Then, set the CFrame:

workspace.CurrentCamera.CFrame = part.CFrame

to the part you want. Of course, doing all of this after the event was triggered.

If this is confusing to you, this might take a while. I’m bad at explaining to new scripters.

Also don’t forget this:

You would have to connect a function to the humanoids .Died Event, and in it set the CameraType back to normal

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