Help with Camera Shake Module

  1. I’m trying to use the EZ Camera Shake module(Camera Shaker - Roblox), and shake the screen while I’m render stepping a camera angle that keeps the camera watching the character at a certain angle.

  2. The problem is, it keeps the camera angle there but it doesn’t shake the screen. I’m assuming it’s because it’s trying to shake the screen while constantly render stepping a camera angle and it can’t do both at the same time.

  3. So I tried, making a value that waits for the continuous render stepped to stop while the camera shake is happening but that didn’t work because I’m trying to keep the camera shaking while following the original camera render stepped.

I’m wondering how would I go about this, to make it work?

Here is the code below.

local CameraShaker = require(script:WaitForChild("CameraShaker"))

local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCFrame)
	Camera.CFrame = Camera.CFrame * shakeCFrame
end)		
camShake:Start()


local isShaking = false
function shakeScreen()
	if isShaking then
		return
	end
	isShaking = true
	coroutine.resume(coroutine.create(function()
		for i = 1, 100 do
			camShake:Shake(CameraShaker.Presets.SemiAggressiveBump)
			wait(2)
		end
		isShaking = false
	end))
end

function onRenderStep()
	if Player.Character then
		if not isShaking then
			local DOWN = Vector3.new(0, -1, 0)
			local XR, YR, ZR = tonumber(screenGui.XR.Text), tonumber(screenGui.YR.Text), tonumber(screenGui.ZR.Text)
			local X, Y, Z = tonumber(screenGui.X.Text), tonumber(screenGui.Y.Text), tonumber(screenGui.Z.Text)
			local cameraOffset = Vector3.new(X, math.clamp(Y, 5, 50), math.clamp(Z, 10, 55))
			local rootPart = HumanoidRootPart
			Camera.CFrame = CFrame.new(rootPart.CFrame.Position + cameraOffset, rootPart.CFrame.Position + DOWN) * CFrame.Angles(math.rad(XR), math.rad(YR), math.rad(ZR))			
		end	
	end
end

Connections.Cam = RunService.RenderStepped:Connect(onRenderStep)

coroutine.resume(coroutine.create(function()
	shakeScreen()
end))

2 Likes

You want to set render priority to

Enum.RenderPriority.Camera.Value+1

Instead of

Enum.RenderPriority.Camera.Value

As using the +1 will overwrite Roblox’s camera updates

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