I’m trying to make a realistic car driving system for my game. I’ve been following this tutorial in Studio. Even though it’s for Unity, I’ve been mirroring it in Studio using a script, attachments, and a vector force. For some reason the car just bobbs up and down.
Does anyone know how to approach creating a realistic car driving system?
I took a quick look at the video and noticed that at about minute 41 they talk about the damping and force issues. Their car bobs up and down then too.
Looks like you should rewatch that section. It mentions the mass of the vehicle, which you need to take into consideration.